Feature: Digest Extra

It's belated, but it's here. Mark looks at what's going on in the world of Nintendo.
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Column: Fire Flower #18

Videogame critics are invaluable, but Iun thinks they may have detached themselves from the real world a little too much.
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Feature: Digest Extra

The moniker's slightly different, and we've a wee competition for you this time, but otherwise you know the score.
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Feature: A Celtic Link

Fantasy based games have a history of borrowing from existing cultures; Wind Waker is no exception, notes Nick Bennett.
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Feature: The Digest

Mario Kart, Wi-Fi, a new comic strip and other goodies await you inside the latest Digest. Come on in.
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Column: Fire Flower #17

After the last edition's negative tone, Iun presents less critical expectations for the Revolution.
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Feature: The Digest

The Digest is back, with old steward Mark back at the helm. We've made some changes though; we think you'll like it even more.
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Feature: Do The Revolution!

Can't stand the wait for Nintendo's next console. Don't fret; thanks to Chris Hicks you can experience the Revolution... right now!
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Column: Fire Flower #16

Everyone went gaga for it, but Iun wasn't all that impressed with the Revolution controller. Or was he? The two-part column begins.
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Feature: A Revolutionary Response

As shocking as Nintendo's Revolution controller was, Mark found the response to be equally perplexing. Perhaps 'equally' is too strong - but it was pretty damn surprising anyway.
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Column: Cubistically Correct #5

With only hours to go before a certain anticipated keynote speech, Mark returns with Cubistically Correct, and reaffirms why it's a good time to be a Nintendo fan.
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Feature: The Prince And I

Once a distinctive piece of Persian characterisation, the Prince was then subjected to an unwelcome 'bad-ass' makeover. Nick looks at what this tells us about the games community, and whether we'll get the character we loved back again.
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Fire Flower #15: From Platform To Platform

It was once a great bastion of console gaming; but not any more. Iun wonders where its gone wrong for the platformer.
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Fire Flower #14: There Goes The Summer

With autumn nearing, Iun laments the lack of summertime gaming.
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Feature: Nintendo's Little Voice

Nintendo may be making headway with marketing, but there's a lot more to do in the next generation, says Mark. And a certain official magazine is part of the problem.
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Fire Flower #13: Art Vs. Action

On the struggle between the mainstream and the indie.
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Feature: The Politics Of Pikmin

Nintendo's take on RTS. Miyamoto's garden pottering in game form. Thinly veiled social critique? Nick takes a skewed look at the Pikmin series.
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Fire Flower #12: Are Sequels Equal?

Sequels plague the games industry, and loud people will tell you they're useless and cynical. Iun takes a look and, expectedly, finds it's not that simple.
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Feature: Controlling The Market

With a history of changing game interfaces, Nintendo promise to do the same with the Revolution. From the D-Pad to the DS, Mark looks at what they've given us; and what they may in the future.
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Feature: Continue or Quit?

Chris Hicks on life, death, and Super Mario Brothers 3.
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[ more ]


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